There’s a game I used to play when I was younger called Once Upon a Time. I still have it. It’s basically a card game where everyone is given 10 cards (the number of cards changes depending on how many people are playing) and the cards have different story elements on them. Some have characters, some have locations, some have events, you get the picture. The idea is to create a story using the cards in your hand, but the story can be redirected by the other players, who want to use up their cards and so will try to take over the story. There are a couple of ways that they can do this—if you pause too long, if you lay down cards without those cards being relevant to the story (ex. if you have a ladder, a cat, and a horseshoe in your hand, you can’t just say that your character has a ladder, a cat and a horseshoe to get rid of the cards), if you forget something that has already happened in the story. Any of those things happen, and they can swoop in and redirect the story.
So I was thinking that instead of using prompts, which can be prescriptive, every time I sit down to write, I’ll draw ten cards from my Once Upon a Time deck and try to use at least … I don’t know, half of them?
Or I could just sit down and think about it a little and try to make a rough outline from what I’ve already got.
I don’t know.
What do you think?